The Outer Worlds: Peril on Gorgon review
Published & copyrighted by Obsidian Entertainment
Dailymuktirasa.com is not an official representative or the developer of this application. Copyrighted materials belong to their respective owners
Haven't finished The Outer Worlds yet? No problem, you don't have to be all the way through to play this expansion. However, you do need to have completed the main quest "Radio Free Monarch" and told the nutty Professor Phineas about it. This means that your characters must be somewhere between level 20 and 25, which is also recommended for the trip of the next six to ten hours. Because on the asteroid Gorgon, things get going with blasters, special attacks, slow motion & co.
But at the center of this expansion is a cool detective story, in which Obsidian once again shows off all its story and dialog qualities. Your crew will not only be challenged in solid rather than spectacular combat but also investigative and rhetorically. There are no new companions, though, so you can only add two of the six known colleagues from the Unreliable to your party.
As soon as you get the new main mission "The City and the Stars" from Phineas, a messenger from the Halcyon Parcel Service reports to the Unreliable and unloads a package in the cargo hold. Inside is the severed arm and an audio message from Freelancer Lucky Montoya. He failed at a mysterious job for the filthy rich Minnie Ambrose on the asteroid Gorgon, but he promises rich booty if he doesn't live to see a payday. So is he still alive?
Obsidian succeeds well in creating a detective-like atmosphere: the whole crew listens to the audio message, everyone is curious. And as soon as you land at Lady Ambrose's place, there's even a bit of a haunted manor flair. Her vast estate is shrouded in fog, robots drive around like undead servants, and the Lady talks about how Lucky Montoya was supposed to investigate what happened at a Spacers Choice research facility where her ambitious mother worked as a doctor.
Did the company have something to hide? It's very nice that the story doesn't completely separate itself from the plot of the main game, but that you learn more about this futuristic background world via visits to well-known places as well as a surprising number of computer logs.
Once again, Obsidian succeeds very well in providing the necessary moral shades of gray, mysterious nuances, and also sympathies, especially through excellently written texts. Even one's companions can sometimes make you wonder what to do.
All of this is accompanied by black humor and biting social criticism, which takes on the hypocritical activities of advertising and mega-corporations in particular.
If you didn't warm up to The Outer Worlds back then, you don't need this expansion: it doesn't add any game mechanics, game characters, or combat maneuvers to the futuristic adventure. And if anyone has Ghost of Tsushima in mind, the graphical deficits in terms of facial expressions and scenery are also obvious. But those who already liked to jet through space with the Unreliable and its crew back then will have their whimsical fun for six to ten hours: Obsidian tells an exciting detective story and thus also deepens the main story - look forward to great dialogs, quirky characters, great humor, and decisions. You don't just explore an asteroid, but also visit familiar places and learn more about the background of this sympathetically wacky universe around corporations like Spacers Choice.
40 GB available space